Parallel light by Ciro Santilli 37 Updated 2025-07-16
Often just called collimated light due to the collimator being the main procedure to obtain it.
However, you move very far away from the source, e.g. the Sun, you also get essentially parallel light.
Lens by Ciro Santilli 37 Updated 2025-07-16
The most important type of lens is the biconvex spherical lens.
Focal length by Ciro Santilli 37 Updated 2025-07-16
If you pass parallel light.
For a biconvex spherical lens, it is given by:
where:
  • n: f nidnex
Video game by Ciro Santilli 37 Updated 2025-07-16
Ciro Santilli used to play video games when he was young. But after he reached 18 he got bored of them.
The problem is that no matter how you look at, the how to become famous in the real world game is just always more interesting and fulfilling.
Therefore adult Ciro enjoys only the following types of video game content in video form, so that other people waste their lives playing the games while you only see the highlights:
The aspect Ciro enjoys about non-PvP games is atmosphere. Not as conveyed by useless story telling, but as conveyed by music and graphics, and the context deep idea. Legend of Zelda and Metroid come to mind.
And too many games commit the sins of dependency of dexterity, no save states, how do I skip this boring part, or jump straight to the beautiful one?
It also doesn't help if you are already typing on a computer all day long on your job. Hands get tired. Eyes have an infinite capacity to consume useless YouTube videos however. Medically proved.
As a result, Ciro just watches videos about video games. Notably games he played when he was a teenager and already understand the rules for.
And things got even worse as after Ciro Santilli's Open Source Enlightenment, and he started to feel bad about playing any game that is not open source.
Figure 1.
Five year old Ciro Santilli playing NES on a joystick
. He would get really mad because he could not finish those insanely hard games. Desperate, his parents would have to call older kids from the neighbourhood to help out. Pro tip from the future: the classic controller would almost always have been a more efficient controller. Maybe this kind of crap shapes one's future?
Video 1.
Supercut of Doug S02E13 "Doug's Lost Weekend" (1992)
Source.
Ciro Santilli used to watch Doug as kid. Of all the episodes, only this one stuck to his mind as an adult. It really drove the point home. The pain and joy of being addicted to anything really. Thankfully wheneve Ciro got addicted to a video game, he also quickly got tired of it. His last temporary addiction episode as of 2022 was Cataclysm DDA!
It is also so awesome how the episode pictures Dougs imagination while playing the video game, which is much more realistic than the actual crude graphics. The Nintendo hard reference is also clear.
Another great point of the episode is how good it is to play a single player video game taking turns with a friend on your side. Both people have to be fully engaged, and the game has to be hard. Perhaps those days are over now that everyone has their own computer and can each play together... and that is a huge shame. When playing on the couch with a friend, the one who is not playing can act as a copilot and thing more broadly as the other focuses on more specific details of execution. One is also reminded of pair programming.
Another great point is, partially when you are addicted, to play the video game at night until late, or very early in the morning. Ciro has fantastic memories of playing Zelda on the Nintendo 64 on Sunday mornings, or his emulation experiences from late weekend evenings at university: Video "Samba e Amor by Caetano Veloso (1975)".
The followup lucky hat segment is also amazing: doug.fandom.com/wiki/Doug%27s_Lucky_Hat
Looking back, the series is still extremely charming. It is interesting how Doug's best friend Skeeter Valentine is green. Ciro thought he was indian, but doug.fandom.com/wiki/Skeeter_Valentine says he's black.
Carl Zeiss AG by Ciro Santilli 37 Updated 2025-07-16
Video 1.
Carl Zeiss, Explained by Asianometry (2021)
Source.
Video 2.
How Carl Zeiss Crafts Optics for a $150 Million EUV Machine
. Source. Difficulty: light at those frequencies get absorbed by lenses. So you have to use mirrors instead.
Carl Zeiss SMT by Ciro Santilli 37 Updated 2025-07-16
Subsidiary of Carl Zeiss AG and also part owned by ASML, sole optics vendor of ASML as of 2020.
Polarization of light by Ciro Santilli 37 Updated 2025-07-16
This section discusses the pre-photon understanding of the polarization of light. For the photon one see: photon polarization.
People were a bit confused when experiments started to show that light might be polarized. How could a wave that propages through a 3D homgenous material like luminiferous aether have polarization?? Light would presumably be understood to be analogous to a sound wave in 3D medium, which cannot have polarization. This was before Maxwell's equations, in the early 19th century, so there was no way to know.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
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    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
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    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
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    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
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