Aggregate planning is the process of developing, analyzing, and maintaining a preliminary, approximate schedule of the overall operations of an organization. This planning technique is used to balance supply and demand, ensuring that resources are used efficiently and that production levels meet the anticipated demand for products or services.
A Manufacturing Bill of Materials (MBOM) is a comprehensive list that outlines the raw materials, components, and sub-assemblies required to manufacture a finished product. It serves as a crucial document in the manufacturing process, providing detailed information on each item needed, including: 1. **Parts and Components**: Identification of all individual parts and materials necessary to construct the final product. This might include everything from screws and brackets to larger assemblies.
Encapsulation is a fundamental principle of object-oriented programming (OOP) that involves bundling the data (attributes) and methods (functions) that operate on that data into a single unit called a class. It also restricts direct access to some of the object's components, which is a means of preventing accidental interference and misuse of the methods and data.
NumWorks is a company known for developing modern graphing calculators designed for students and educational purposes. Their flagship product, the NumWorks Graphing Calculator, emphasizes a user-friendly interface, open-source software, and connectivity features that appeal to both students and educators. The calculator features a color display, easy-to-navigate menu, and the ability to perform a wide range of mathematical functions, including graphing, statistics, and calculus.
In functional programming, a **Monad** is a design pattern that provides a way to structure computations. It encapsulates values along with a type of computation, allowing for functions to be chained or composed while abstracting away certain operations. Monads help manage side effects (like state, I/O, exceptions, or asynchronous operations) in a functional way, enabling a clean separation of concerns. ### Key Concepts of Monads: 1. **Type Constructor**: A Monad is defined for a specific type.
Efferent coupling (often abbreviated as "Ce") is a software metric that measures the number of classes, modules, or components that a particular class, module, or component directly depends on. Specifically, it refers to the count of outgoing dependencies for a given entity, indicating how many other entities it uses or depends on. In object-oriented programming (OOP) and software design: - **Efferent Coupling** reflects the dependencies that exit a class.
Semantic analysis is a phase in the compilation process of programming languages that takes place after syntax analysis (parsing) and before code generation. Its primary objective is to ensure that the parsed code adheres to the semantic rules of the programming language. While syntax analysis checks for proper structure and grammar, semantic analysis checks for meaning and correctness in the context of the language's rules. ### Key Responsibilities of Semantic Analysis 1.
Type inhabitation is a concept primarily used in the context of type theory, programming languages, and type systems. It generally refers to the principle that a type can "inhabit" or can be represented by certain values or constructs. In other words, if a type is defined in a programming language, any expression or value of that type can be considered as "inhabiting" that type.
The Booch method, developed by Grady Booch in the late 1980s, is a modeling method used in software engineering for object-oriented design. It provides a set of principles and techniques for analyzing and designing software systems, particularly in the context of object-oriented programming. The Booch method emphasizes the use of visual modeling and includes several key elements: 1. **Modeling**: The Booch method employs a variety of diagrams to represent system components, relationships, and interactions.
CLU is a programming language designed in the late 1970s by Barbara Liskov and her students at the Massachusetts Institute of Technology (MIT). It is particularly notable for its strong emphasis on data abstraction and modularity, which were advanced concepts at the time of its creation.
The "Rule of Three" in computer programming refers to a guideline for resource management in C++ that suggests if a class needs to manage resources such as dynamic memory, file handles, or network connections, it should explicitly define three special member functions: 1. **Destructor**: A function that is called when an object of the class is destroyed. It should release any resources that the object holds.
Projectile weapons are types of weaponry that use a mechanism to launch a projectile, which is a solid object that is propelled through the air towards a target. The key characteristic of projectile weapons is that they do not rely on explosive forces for the initial propulsion of the projectile; rather, they typically use mechanical, chemical, or kinetic energy to achieve this.
The term "Bleach balloon" often refers to a type of balloon that has been filled with a mixture of bleach and water, typically used for cleaning or disinfection purposes. However, it should be noted that handling bleach in balloons can be hazardous due to the potential release of toxic gases if the balloon is punctured or improperly handled.
A cast bullet is a type of ammunition that is formed by pouring molten metal—typically lead or a lead alloy—into a mold to create a bullet shape. This process is different from other methods of bullet manufacturing, such as swaging or jacketed bullet production, which may involve forming bullets from solid metal or encasing lead in a copper jacket.
A pure tone is a sound that has a constant frequency and amplitude, producing a single frequency wave. It can be represented mathematically as a sine wave, which is characterized by its smooth and regular oscillation. In contrast to complex sounds, which consist of multiple frequencies and harmonics, a pure tone contains only one frequency with no overtones or additional sound waves.
William Alvin Howard was an American mathematician known for his contributions to the field of mathematics, particularly in the areas of algebra and number theory. However, there might be a lack of widely recognized information on him compared to other mathematicians.
A Bodkin point, also known as a bodkin, is a type of sharp, pointed tool traditionally used for piercing holes in fabric, leather, or other materials. It often has a slender, tapered shape and can be used for various applications, including sewing and crafting. The design allows it to create holes without cutting through the material, making it useful for threading yarn, string, or other materials.
Hemicube is a method for rendering geometry in computer graphics, particularly used in the context of global illumination and rendering techniques. The hemicube method is primarily associated with the computation of soft shadows and is a form of radiosity rendering. In essence, a hemicube is a half-cube that is used to project light from the surfaces in a scene onto the hemisphere above it. This technique can be employed to gather information about how light interacts with surfaces and produce more realistic lighting effects.
Heated shot is a term often used in various contexts, including sports and photography. However, in sports, particularly basketball, it typically refers to a situation where a player takes a shot under pressure or in a critical moment of the game, often with a lot at stake, such as in the closing seconds of a tight match. These shots can be pivotal to the outcome of a game and are often taken by players known for their ability to perform in high-pressure situations.
The term "javelin" can refer to a few different things depending on the context: 1. **Athletic Equipment/Track and Field Event**: In sports, a javelin is a spear-like implement used in the javelin throw event, one of the track and field disciplines. Athletes throw the javelin for distance, and it is made of metal or composite materials.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact