Pokemon by Ciro Santilli 40 Updated 2025-07-16
One of the main children cartoons Ciro Santilli liked to watch. Part of the Pokemon Mania of the 90s of course.
Ciro could not understand why Nintendo won't make a proper 3D MMORPG Pokemon with actually 3D Pokemon roaming the land, which is obviously what everyone wants. There are even fan games getting there!
until this explaiend it beautifully Video 1. "The Downfall Of Mainline Pokemon Games by GONZ media (2020)":
Figure 1.
Instead of risking anything new, let's play it safe by continuing our slow decline into obsolecense cartoon by Tom Fishburne
. Source.
Video 1.
The Downfall Of Mainline Pokemon Games by GONZ media (2020)
Source. Great video, explains things Ciro had never thought about, e.g. how the Nintendo Switch unified handheld and console for Nintento, this could open the doors for a more ambitious Pokemon release.
Talk title shown on intro: "Today's Answers to Newton's Queries about Light".
6 hour lecture, where he tries to explain it to an audience that does not know any modern physics. This is a noble effort.
Part of The Douglas Robb Memorial Lectures lecture series.
Feynman apparently also made a book adaptation: QED: The Strange Theory of Light and Matter. That book is basically word by word the same as the presentation, including the diagrams.
According to www.feynman.com/science/qed-lectures-in-new-zealand/ the official upload is at www.vega.org.uk/video/subseries/8 and Vega does show up as a watermark on the video (though it is too pixilated to guess without knowing it), a project that has been discontinued and has has a non-permissive license. Newbs.
4 parts:
This talk has the merit of being very experiment oriented on part 2, big kudos: how to teach and learn physics
Video 1.
Richard Feynman Quantum Electrodynamics Lecture at University of Auckland (1979) uploaded by Trev M (2015)
Source. Single upload version. Let's use this one for the timestamps I guess.
Combinatorial game theory is a branch of mathematics and theoretical computer science that studies games with perfect information, where two players take turns making moves and there is no element of chance. It focuses on two-player games that are typically played to a conclusion, meaning that the game ends in a win, loss, or draw. Examples of such games include chess, Go, Nim, and various other abstract and strategic games.
Incidence geometry is a branch of geometry that focuses on the relationships and properties involving points and lines (or more generally, sets of geometric objects) without necessarily defining distances, angles, or other constructs commonly used in Euclidean geometry. It primarily studies the rules dictating how points, lines, and other geometric entities interact in terms of incidence, which refers to the notion of whether certain points lie on certain lines or if certain lines intersect.
Wernher von Braun, a significant figure in the history of rocketry and space exploration, has been depicted in various cultural contexts, reflecting his complex legacy as both a pioneering scientist and a controversial figure due to his involvement with the Nazi regime during World War II. 1. **Films and Documentaries**: Von Braun has been portrayed in several films and documentaries that highlight his contributions to space exploration.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact