yolov5-pip Updated 2025-07-16
OK, now we're talking, two liner and you get a window showing bounding box object detection from your webcam feed!
python -m pip install -U yolov5==7.0.9
yolov5 detect --source 0
The accuracy is crap for anything but people. But still. Well done. Tested on Ubuntu 22.10, P51.
Video 1.
fcakyon/yolov5-pip webcam object detection demo by Ciro Santilli (2023)
. Source.
By looking at this more general point of view, we could ask ourselves what happens to the group if instead of the dot product we took a more general bilinear form, e.g.:
The answers to those questions are given by the Sylvester's law of inertia at Section "All indefinite orthogonal groups of matrices of equal metric signature are isomorphic".
Like all poor countries, Brazil's lack of money and scientific culture severely limit its ability to make technological and scientific advances.
While this sounds obvious, Ciro Santilli has felt it first hand since he moved from Brazil to Europe, and it is just shocking.
In the city of Santos for example, despite being a dream place from the natural point of view, it would be completely impossible to achieve any deep tech technical advance that impacts the world. In Europe however, there are several several places where this can happen.
WhatsApp Updated 2025-07-16
Video 1.
WhatsApp founder Jan Koum talks about their Journey by Roots (2017)
Source. Good talk, explains how everything happened in the perfect location at the perfect time: unemployed people who knew how to code, bought an iPhone, the next big platform, at its very beginning, they had just release the required push notifications API, and he travelled a lot and knew how much SMS sucked, especially international.
Software with bad user interface Updated 2025-07-16
It is hard to pinpoint why, but the following useful software just feel bad for some reason:
Stockfish CLI Updated 2025-10-14
Most of what follows is part of the Universal Chess Interface. Tested on Ubuntu 22.10, Stockfish 14.1.
After starting stockfish on the command line, d (presumably display) contains:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p | p | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P | P | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
Key: 8F8F01D4562F59FB
Sweet ASCII art. where:
Move white king's pawn from e2 to e4:
position startpos moves e2e4
Then display again:
d
gives:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p | p | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   | P |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P |   | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
Key: B46022469E3DD31B
so we see that the pawn moved.
Now let's make Stockfish think for one second what is the next best move for black:
go movetime 1000
gives as the last line:
bestmove c7c5 ponder g1f3
TODO:
  • what is ponder? Something to do with thinking on the opponent's turn: permanent brain.
  • understand the previous lines
To make the move it as suggested for black, we have to either repeat the entire sequence of movements:
position startpos moves e2e4 c7c5
d:
 +---+---+---+---+---+---+---+---+
 | r | n | b | q | k | b | n | r | 8
 +---+---+---+---+---+---+---+---+
 | p | p |   | p | p | p | p | p | 7
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 6
 +---+---+---+---+---+---+---+---+
 |   |   | p |   |   |   |   |   | 5
 +---+---+---+---+---+---+---+---+
 |   |   |   |   | P |   |   |   | 4
 +---+---+---+---+---+---+---+---+
 |   |   |   |   |   |   |   |   | 3
 +---+---+---+---+---+---+---+---+
 | P | P | P | P |   | P | P | P | 2
 +---+---+---+---+---+---+---+---+
 | R | N | B | Q | K | B | N | R | 1
 +---+---+---+---+---+---+---+---+
   a   b   c   d   e   f   g   h

Fen: rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2
Key: 4CA78BCE9C2980B0
or alternatively we could also use the previous FEN notation as a starting point;
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 moves c7c5
Note how the Universal Chess Interface interface is very simple: we just load a state and then decide what to do next for that one state. The engine holds only one and exactly one state at a time, and you can't even modify it differentially without loading new one from scratch.
Let's move white again with our brain with either:
position startpos moves e2e4 c7c5 d2d3
position fen rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2 moves d2d3
Set a specific position from fen:
position fen rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1
bit gold Updated 2025-07-16
Black holes nearest to the Sun Updated 2025-07-16
Interesting to note that there are quite a few nearer than Sagittarius A, as of 2022 we know of one at 1.5 kly: universemagazine.com/en/discovered-the-closest-black-hole-to-the-sun/
It is interesting that a few months earlier there seemed to be no known specific black holes in the Milky Way: www.nasa.gov/feature/goddard/2022/hubble-determines-mass-of-isolated-black-hole-roaming-our-milky-way-galaxy although their count is estimated to be in the hundreds of millions.
For comparison, remember that the Milky Way is 185 kly in diameter x 2 kly thick.
Phaser.js Updated 2025-07-16
Likely the best JavaScript 2D game engine as of 2023.Uses Matter.js as a physics engine if enabled. There's also an alternative (in-house?) "arcade" engine: photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html but it appears to be simpler/less robust (but also possibly faster).
The examples are present under:
git clone https://github.com/photonstorm/phaser3-examples
but note that that repo is huge, about 4.5 GiB on local disk, as is has tons of assets.
The demos also include a Monaco-editor based sandbox mode where you can edit code directly on the web and see the game update which is a really sweet addition.
Photoelectric effect Updated 2025-07-16
No matter how hight the wave intensity, if it the frequency is small, no photons are removed from the material.
This is different from classic waves where energy is proportional to intensity, and coherent with the existence of photons and the Planck-Einstein relation.
Video 1.
Photoelectric effect by UCSB Physics Lecture Demonstrations (2021)
Source.
Stone garden Updated 2025-07-16
The literal Chinese name says it all: "Fake Mountain". The stones evoke the feeling of the beautiful rock mountains of China.
The term "奇石假山" (qi2 shi2 jia3 shan1, lit. "weird shaped stone fake mountain") is also used, almost as a synonym by many people, since the stones are often chose in interesting shapes. Choosing the right stone is basically an art form in itself.
The stones used are generally limestone, which as a sedimentary rock is weaker, and more likely to be eroded into interesting shapes.
SuperCollider Updated 2025-07-16
domain-specific language unfortunately, but at least it's on GitHub, looks promising.
How to play scores and save them to files is discussed at: doc.sccode.org/Guides/Non-Realtime-Synthesis.html
Sample composition with custom synths + notes: sccode.org/1-5cl
leanpub.com/ScoringSound looks like a decent tutorial, it is basically the Csound FLOSS manual for SuperCollider.

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