Accounts controlled by Ciro Santilli Updated +Created
Ciro Santilli controls the following accounts.
With non-trivial activity:
Trivial activity only:
Profiles without URLs (OMG...):
  • Discord: username cirosantilli, previously cirosantilli#8921
Accounts in Chinese websites. These accounts might be banned or altered or offer other limitations, so Ciro only communicates briefly through them. All communication through those channels should obviously be assumed to be compromised:
Accounts in Russian websites:
Dead websites:
Apple Inc. Updated +Created
Video 1.
The Mapple Store and Steve Mobs from The Simpsons
. Source.
ASCII porn Updated +Created
Collections and overviews:
You just couldn't resist Googling it and clicking this page, could you? You naughty, naughty bearded programmer nerd. Yes, I'm talking to you.
TODO it is quite hard to actually find non-automatically generated ASCII art of people fucking, most of them are just sexy/horny women drawn by bearded nerds, likely and based on sticky physical paper porn magazines from the 80's, good old days.
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   Tank Man                         |
   by Ciro Santilli          00     |
   2021 CC-BY-SA 4.0          \\  +-|-+
                               \\/   /|-+o
                                \\--+ / /o
                               /|\\ |/ /oo
                        |     / ----- /oo
                        |    /       /oo
                        |   +-------+oo
                        |   oo+---+ooo
                 00     |   oo     oo
                  \\  +-|-+
                   \\/   /|-+o
                    \\--+ / /o
                   /|\\ |/ /oo
            |     / ----- /oo
            |    /       /oo
            |   +-------+oo
            |   oo+---+ooo
     00     |   oo     oo
      \\  +-|-+
       \\/   /|-+o
        \\--+ / /o
       /|\\ |/ /oo
      / ----- /oo
     /       /oo
    +-------+oo
    oo+---+ooo
    oo     oo
 xx
 --
/||\
|--|
o||0
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 /\
Code 1.
Tank man ASCII art by Ciro Santilli (2021)
This image depicts the Chinese government fucking 1 million Chinese people in the ass during the Tiananmen Square Protests, which was undoubtedly one of the largest gang bangs of the late 20th century:
Video 1.
The IBM 1401 mainframe runs "Edith" by CuriousMarc
. Source. 1960's punched card ASCII porn. Vintage. EDITH is also mentioned e.g. at: www.threedee.com/jcm/aaa/index.html. No ASCII uploads found however: www.reddit.com/r/programming/comments/a2pser/the_ibm_1401_mainframe_runs_edith/.
Candela Updated +Created
Candela is Lumen density per solid angle. A sphere emitting 1 Candela uniformly in all directions produces 4π Lumen total power.
Candela vs lumen Updated +Created
Candela is lumen density per solid angle.
Cataclysm: Dark Days Ahead Updated +Created
Seems to simulate the world in an extremely elaborate way.
Ciro can't help but to think that with a little content work, this game engine could also produce a Factorio-like (conveyor belts mentioned in passing at: discourse.cataclysmdda.org/t/vehicle-unloading/10783), or a The Sims-like, or an Stardew-valley-like. E.g. even stuff like house building is already included: www.youtube.com/watch?v=QnCYGSlZ1gE
They're also adding more and more allyied NPC management in "faction camps" it seems: www.reddit.com/r/cataclysmdda/comments/edg5y0/a_beginners_guide_to_faction_bases/ thus approaching the game further to Dwarf Fortress or RimWorld.
Ciro Santilli played this for 1 day and a half non-stop with save scumming in 2022, then he deleted his saves and uninstalled the game, and started Googling to see how end games can look like, as usual.
The problem is that it is a bit hard to find edited gameplay with highlights only, the type of people who play those games are just regular nerds right. But there is a lot of gameplay videos, just not edited ones.
Then two days later Ciro re-downloaded it and played more, just no so nonstop, the urge was too strong. Two days later, he deleted the save again after clearing out a middle sized town, and reaching a large town.
Then Ciro learned about debug menu, which is the best way to experience all buildings/weapons/abilities easily without grinding more than necessary. TODO any simple easy way to become invincible there? discourse.cataclysmdda.org/t/prompt-for-certain-debug-commands/19209/5
We do not accept feature requests for the debug menu.
Lol. Found a "Debug invincibility" and "Debug invisibility" under mutations.
But a few days later he played a bit more for a day non-stop after having learnt some more techniques from YouTube, and then deleted again.
Ciro noticed that the part of this game that he likes the most is the early game. Raiding low populated areas like farms is joy. Once you get a car and stabilize, things become a bit less fun, and it is then just a matter of getting more and more powerful with a lot of routine work, which takes time. Sleeping in tents is quite tempting as well, there's a campfire overmap tile that is great. You can actually take down tents Ciro later learnt... that's awesome.
A major joy of this type of game is the ability to loot shops and homes without any moral implications since the former owners are all dead/zombified.
Another major joy is the incredible value you attach to items you discover, because they are truly life changing.
For example, Ciro was first obsessed with his duffel bag, which could carry huge volumes, and made fixing it a top priority once it got ripped!
Then he was obsessed about the 4x4 car he found, which looks like this:
fffffF
fttsfF
fttsfF
fffffF
where:
  • f: frame
  • F: reinforced frame
  • t: trunk
  • s: seat
What a great design! Enough room for a lot of loot, and also the reinforced frame to kill zombies without destroying the car, all while not being overly heavy which spends a lot of fuel, not being too wide which makes maneuvering in cities with broken cars on the road hard! Also the trunks were large enough for large water tanks, which solves your clean water supply forever.
Humvees are also good, but they are wider, have a lot of useless seats, and consume diesel, a lot of diesel, runs out very quickly. But they are even tougher than the 4x4, and have a turret that can fire at zombies.
It should be noted however that larger towns are generally just too much to use a car to clear, you will just waste too much fuel/car damage/real world time. The only way is to go at night it seems.
And then guns. The power of a guns is something to behold. Encounters that would easily be your death become one shot escapes. But of course, ammo is very limited, so you want to use each precious shot wisely! FEMA camps are a good place to get some easy powerful rifles and reasonable amount of ammo. Just drive in front of the entrance, and make the armed guards follow you out, then run them over. Try not to attract the zombie inside though, they are useless civilians without weapons, and just take up your time.
This game is also very good to learn some English if you are not a native, as you have to learn what all those bit and bobs you never needed to say before are.
The default tileset when running cataclysm-tiles is a huge improvement over the text version, but still, could be a bit higher res. Overmap tilesets were only added in 2021 it seems: www.reddit.com/r/cataclysmdda/comments/pxtqsn/new_overmap_tileset_available/. Edit: 0.F appears to come with the proper Ultima tileset by defualt via cataclysm-dda-data Ubuntu 22.04 package. Fantastic!
There are other built-in tiles under settings, but all of them are way too resolution for a casual gamer.
github.com/I-am-Erk/CDDA-Tilesets has a good tileset pack. To install on Ubuntu 21.10, drop the release under:
~/.local/share/cataclysm-dda/gfx/
and then select UltCa from Settings > Tiles in the main menu. It does make things much more immediately understandable. Edit: after some initial plays, Ciro had a second look at the default -tiles graphics, and they are not so bad. But still, the higher resolution is better. Edit: looks like they are going to merge it in-tree, which is great! github.com/CleverRaven/Cataclysm-DDA/commits/master/gfx/UltimateCataclysm
No default sounds, but has a soundpacks mechanism. Sad for now default, but cool for the configurability:
Installation is similar to tilesets, but you put it under sounds/ instead of gfx/. Restart required to select the soundpack option, and another restart required for the selected option to be used, clunky.
This is the type of thing that prevents wider adoption of this game, it is just too hard to figure out things.
The other major requirement for casual players would be mouse clicking stuff with dropdown menus that show what you can do there (e.g. E and Shift + G), and better menus, everything should be also doable with a mouse in addition to the keyboard shortcuts.
Besides the zombies, it also has some high tech stuff like bionics and aliens mixed in. And mods add other stuff, e.g. cddawiki.chezzo.com/cdda_wiki/index.php?title=Magiclysm which is quite cool. The design document/lore spoilers explain that this is the actual cause of te cataclysm: cataclysmdda.org/lore-background.html
The cool thing about this type of game is that enemies are really powerful, which is so much more realistic. Even a single zombie has to be given lots of respect, especially since healing is a slow process like real life, and killing one feels like an achievement.
Some other cool points:
Tips for beginners:
  • a Reddit list: www.reddit.com/r/cataclysmdda/comments/hsxpco/things_you_wish_you_knew_when_you_started_playing/
  • go to town at night, zombies are even blinder than you, it is possible to sneak by massive hoards, fighting one enemy at a time, even when they are well packed together. The only possible reason to go out during the day is to smash zombies with a car without crashing.
  • favoriting items makes you not drop them by default with ,. This is fundamental so you can drop loot while keeping survival stuff on you.
  • indestructible and faster than you early game enemies, encounter means certain death: Survivor zombie, Giant cockroach, Giant wasp. Walking on trails is also potentially deadly, which is very annoying... sometimes you only see dealy enemies like wolves when you are on top of them on trails. Not sure what to do about that.
  • pick up all items from any surrounding tile: /, then on left I for inventory, on right A for area. You can also examine items with e if not everything fits, and sort by category with s. That's the most important menu in the game!
  • duffel bags are the best thing ever made, carry huge volumes, and you can craft them too!
  • smash (S) zombie corpses after you kill them, or else they will re-raise after a few hours. They will be wounded and easy to kill however.
  • just like in real life, cars are the ultimate killing machine. For some reason though, it does not smash zombie corpses. They can also carry infinite crap, after clearing up a town, you can just pick up EVERYTHING without thinking too much, just hit ,. To bulk move things into/off a car, just hold Enter until the inventory is full. So sort huge piles by category: Shift + V then S:.
    • to get fuel from other cars, you need a rubber hose that can be easily obtained by smashing a refrigerator.
    • you can just siphon directly from one vehicle to another if you stop them close by, no need to go through containers every time!
    • you will learn where are good places to find cars:
      • bridges
      • prisons
      • mine entrance parking lots
      • car refueling/repair stationsJust like in real life, bicycles are pretty good if you can't find a working car, as they don't consume fuel, just stamina. You can even go around hordes if you are crazy enough, and try to look for working cars in towns, but going on the countryside would be wiser. Just make sure you always have enough stamina to cycle out to safety if your electric motor isn't working, which is often the case!
    Electric cars can also be recharged from the sun, which means they will never run out. They are generally not very strong, so not suitable for ramming, and the battery runs out relatively soon. But great to stop out of town.
  • head encumbrance does not seem to do anything besides limit how many hats you can wear, so do ware that motorcycle helmet: www.reddit.com/r/cataclysmdda/comments/a5nq6c/head_encumbrance/
  • headlamps are a must
  • on the overmap m, you can fast travel with Shift + W twice. Not perfect path finding, but saves a lot of useless clicking!
  • on the EVAC shelter computer, contact us is not useless at all! It shows the nearest refugee center, and can show a lot of map because it shows the full road path there
  • climb buildings to see further out. You can start by climbing the EVAC shelter via gutter with >! But to go down pipes you have to examine it, not <, it's weird. Edit: actually, you can "climb down" any ledge, so that's why. But you can still get hurt, so don't do it unless it is really necessary. You will want to carry the telescope, or a binoculars with you at all times most likely, as it is just a huge asset. You just can't climb back up without the water pipe. Radio tower and silos are other good buildings to climb, and radio towers often contain telescopes which allow you to see very very far, climbing those is a top priority when scouting a new region. Don't jump down, even of 1 floor, as it hurts you. A bit exaggerated, but so be it.
  • you can grind fabrication easily to level 1 even without a book: www.reddit.com/r/cataclysmdda/comments/6r2477/best_way_to_grind_fabrication/ This is fundamental to make the all important brazier. And you'll learn that dumping things in the brazier unnecessarily burns them out, the uninsuitive "Construct" > "Firewood Source" is a must.
  • place brazier immediately outside of the EVAC shelter window, this way you avoid smoke problems, but can still cook from the inside.
  • shopping carts are the very best mechanism to carry a lot of loot in town besides a car. And there's a foldable version that can fit into cars, but you have to craft it... www.youtube.com/watch?v=kccBl7cksPY. Most important item ever.
  • there's a built-in debug menu that allows you to cheat whatever you want: spawn items, change your stats (e.g. 10000 strenght and smash through walls? no problem), learn skills, reveal map, and teleport. You have to bind a key to it before using it from ?, , is a good bind candidate. Now that's real fun, being God.
  • auto-smash mode is a must
  • you likely should look into spears: www.reddit.com/r/cataclysmdda/comments/7m99jb/why_melee_with_anything_besides_spears/. Reach attacks from spears are OP, as you can hit a zombie, run, wait for it to come in range, hit from afar, run, and so on. Then after killing a zombie, you wait until your stamina recovered with |. This allows to safely kill anything as fast as you without taking hits. Wooden spear is a good first one, and it is not flimsy and lasts a while, like 30-50 zombies maybe. A pitch fork is another good option if you can find one.
How a typical early day looks like for a newbie: go to down, fight 5 zombies, get some stuff from houses, and run back home because your limbs are too weak and could break. Get home 10AM, and read the hole day and night. Repeat.
A fun play style is: get a car, clear out a small town with a library, bring food and books back to the base, fill the 4 60L tanks with water and bring them on the car as well, and then just read for several days until the food runs out. Repeat. It is not super serious if you don't have a car though, as even "shallow water" pools found in every forest can fill one of them. Exploitative mechanic BTW.
Top feature requests for Ciro Santilli:
  • www.reddit.com/r/cataclysmdda/comments/2mni5z/can_i_store_items_in_a_backpack_and_drop_the/. As of 0.E-3-1, drop happens automatically on Take off, but then you have to pick up items that go overweight/volume one by one.
  • find items in my inventory by quality, or at least all item qualities in a single sortable table, otherwise it is too hard to know which item can do what
  • fill all empty containers with something, e.g. water from a large pool into 25 plastic bottles
  • view wound details without having to select bandage or antiseptic. @ "EFFECTS" has a summary, but it is too tiny, that stats window should be fullscreen for sure
  • realism requests. Ciro is a big fan of realism in CDDA, the more the better, and if you don't like something, just use the debug menu!
    • shitting/peeing system
    • when you wash clothes (currently important because zombie worn clothes that you pickup are generally filthy and reduce morale), make the clothes wet and require drying. There are even already some rotation clothes handers in houses, but just putting on a bench would be enough. And of course, higher temperatures mean faster drying, next to a fire would be ideal. Wearing wet clothes would of course make you cold and demoralized.
  • exercise/fitness
TODO how to create a custom non random map/scenario? Possible from JSON: discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781/13/ ?
Their dominating Q&A communication channels are terrible, as of 2021 everything you google leads to: www.reddit.com/r/cataclysmdda/ which suffers from online forums that lock threads after some time are evil (edit: this changed since). They've since made a discourse thankfully however: discourse.cataclysmdda.org/
Source code overview:
  • it is funny how the lang/ directory with translations is by far the largest of the repo ta 100MB, way larger than gfx, it's comical
One of the things it simulates is some level of builing stuff:
  • you can build a wooden house: www.youtube.com/watch?v=QnCYGSlZ1gE including floor, roof, windows. There are also concrete walls. Of course, building is useless, what you really want is a super mega truck that doubles as a home.
  • you can dig water channels from rivers/lakes with a digging tool to bring water to your doorstep. TODO can you dig down deeper than "pit", minecraft style?
    OK, you can build a "Dig downstair" and it works. With a pickaxe you can carve stone sideways. With infinite cheated strength you can just mash the rock walls. The have salts and coal sometimes, funny. Upper floor does not collapse. TODO can't dig the second one "You cannot build here".
  • TODO can you generate power e.g. in solar cells or not, and wire it into home appliances? www.reddit.com/r/cataclysmdda/comments/4zm7tf/solar_panels_useless/ from 2016 says no.
    The solution would be simple... just mark the edge incoming wire from the reality bubble as a magic source that has a given voltage/max amperage/total power or total wattage available. Would be good enough. Sure, some estimates might be hard, e.g. how much sun is there in a far away location of the map, etc. but just having some average of those values would be good enough. E.g. average temperature of an off bubble tile would also be useful to calculate food rotting time.
    A related obvious application would be refrigerators. www.youtube.com/watch?v=G6B0KBJHvZs from 2021 mentions again that you can't have power without vehicles. TODO do the refrigerators in a powered 01 lab protect food?
    The fork github.com/cataclysmbnteam/Cataclysm-BN is actually trying to add an electric grid...
Video 1. Source. This game really is right up Seth's alley, glad he tried it out. Perhaps his review was partly what motivated Ciro Santilli to give it a try. But the other part, perhaps even more important, was the joy of trying out crappy open source video games. Ciro especially likes Seth's observation that you could just go all in Mad Max mode. Since vehicles are so powerful, you can just clean up towns with them and basic weapons, then either get a new vehicle when the old one goes bust, or at least very easily find gas. Another good observation is that crafting in this game is amazing.
Chinese traditional music Updated +Created
In the process of moving out of: cirosantilli.com/china-dictatorship/music
Bibliography:
How to contact Ciro Santilli Updated +Created
Ciro Santilli is very happy to meet people with related interests, he really loves his like-minded online friends. Even if you don't have something a specific goal in mind for the contact, please just say hi.
To contact Ciro publicly about any general subject that is not covered in a more specific GitHub repository, including saying hi or suggestions about his website either:
Publicly viewable contact is preferred if possible to more effectively share Ciro's wisdom with the world.
But if you feel more comfortable with private contact, no problem, either:
For other less good methods that will also work, use direct messages of the following profiles from under Section "Accounts controlled by Ciro Santilli":
If you are a privacy freak or are going to tell Ciro state secrets Ciro has this GNU Privacy Guard public key: pubkey.gpg.
Disqus comments were removed from his website in 2019-05-04, a manual dump is available here, removal rationale at: why Ciro Santilli removed Disqus comments from his website in 2019-05-04.
Custom encoded images of unknown source Updated +Created
Figure 1.
bitcoin.jpg
. Source.
A bitcoin logo on block 123573 (2011-05-13).
This is the very first ASCII string to show up at github.com/cirosantilli/bitcoin-inscription-indexer after only the Genesis block message.
This version of the image was just ripped from Hidden surprises in the Bitcoin blockchain by Ken Shirriff (2014).
Reconstructing it should likely be a simple matter of copy pasting the ASCII yEnc encoding present in the two transactions from tx ceb1a7fb57ef8b75ac59b56dd859d5cb3ab5c31168aa55eb3819cd5ddbd3d806 into a text file and decoding the yEnc, but after searching for 20 minutes Ciro couldn't find a working yEnc decoder on Ubuntu 21.10. How can a format be so dead, even after considerable extensive use in the Usenet??? It makes you think about life.
As mentioned by Ken, the logo is split across two transactions: ceb1a7fb57ef8b75ac59b56dd859d5cb3ab5c31168aa55eb3819cd5ddbd3d806 and 9173744691ac25f3cd94f35d4fc0e0a2b9d1ab17b4fe562acc07660552f95518.
There appears to be nothing strictly linking the two transactions, besides that they are very close by and the only ASCII strings around back in those pre-infinite-spam days, as can be seen at: github.com/cirosantilli/bitcoin-inscription-indexer/blob/master/data/out/0123.txt#L11, so you could just see both of them by eye.
Also the first one starts with:
=ybegin line=128 size=8776 name=bitcoin.jpg
and the second one ends in:
=yend size=8776 crc32=a7ac8449
so this is likely clearly part of the yEnc format for someone who knows it, and the filename bitcoin.jpg gives the file format.
They are not even in the same block:both from 2011-05-13. Also note that they ended up being committed reverse order, since you don't have a strict order control over the final blockchain.
Figure 2.
v27sSra.jpg
.
An image of a dozen people siting at a dinner table, with each person identified by a Twitter handle that was edited in.
This image is present tx 4be3a833ee83b4ca7d157d60fbf7411f7528314ce90df8a844f855118bc6ca11 from block 357239 (2015-05-20), an input transaction.
It contains a base 64 encoded image:
v27sSra.jpg

/9j/4AAQSkZJRgABAQEASABIAAD/2wBDACgcHiMeGSgjISMtKygwPGRBPDc3PHtYXUlkkYCZlo+A
...
TAkBaMxbbhuYXGDMyXw/MIV84IqrE//Z
...
By manually copy pasting that into a file v27sSra.base64 we can obtain the image with:
base64 -d <v27sSra.base64 >v27sSra.jpg
The exact same content appears to be present on the next input transaction 56d23a230042c094bc54bb72fc4c10a3f26750030b9927994e741d3689f5c09e on the same block.
Google reverse image search leads to freedom-to-tinker.com/2015/05/21/the-story-behind-the-picture-of-nick-szabo-with-other-bitcoin-researchers-and-developers/ The story behind the picture of Nick Szabo with other Bitcoin researchers and developers by Arvind Narayanan (2015), in which Arvind (@random_walker) who attended the meeting clearly lists all names and handles, and talks about the background of gathering of Bitcoin devs that happened in March 2014. The article also contains a higher resolution version of the image uploaded to the blockchain.
It also links to a popular Reddit thread that contains the image from May 2015: www.reddit.com/r/Bitcoin/comments/36hfu4/pic_coredevs_having_dinner_with_nick_szabo/
Googling v27sSra.jpg leads to bitcointalk.org/index.php?topic=1061926.220;wap "New York Times identifies Nick Szabo as Satoshi Nakamoto" which links to i.imgur.com/v27sSra.jpg so this is a Satoshi Nakamoto-real-identity thing.
Eternity Wall Updated +Created
This website used to allow embedding text messages with OP_RETURN, here's an archive from 2015: web.archive.org/web/20150718052659/http://eternitywall.it/
As of January 2024, it seems to read-only mode, where it simply indexes matching transactions that were made via other means: web.archive.org/web/20230929075331/https://eternitywall.it/
There were 3191 hits for the search term:
git grep '\bEW '
in our data starting with tx a3b3af21514bd79a4cbcac9916a8514636a72d813539192214542fd85247082e (2015-06-24):
EW Eternity wall is live
up to the last entry on tx 28820bc14cf2cfda58ecbc9ac6df3f41a1cb90f4246543f01ba42a5e9dac3cf8 (2023-06-15)
EW May our friendship endure, signed by hg, kty, wjj, and xyz.
no doubt initials of 4 Chinesepeople. A blood brother oath comes to mind, akin to the Oath of the Peach Garden. Will these four be the ones to take down the evil dictator Xi Jinping?
The very first message gives away the name of what we assume is a web-based upload system, "EW" being its advertisement signature added to every message.
Running bitcoin-cli:
bitcoin-core.cli getrawtransaction a3b3af21514bd79a4cbcac9916a8514636a72d813539192214542fd85247082e true
shows that the messages are encoded with OP_RETURN:
  "vout": [
    {
      "value": 0.00000000,
      "n": 0,
      "scriptPubKey": {
        "asm": "OP_RETURN 455720457465726e6974792077616c6c206973206c697665
Gordon Linoff Updated +Created
Infinitely many SQL answers.
As mentioned at Ciro Santilli's Stack Overflow contributions, he just answers every semi-duplicate immediatly as it is asked, and is therefore able to overcome the Stack Overflow maximum 200 daily reputation limit by far. E.g. in 2018, Gordon reached 135k (archive), thus almost double the 73k yearly limit due to the 200 daily limit, all of that with accepts.
This is in contrast to Ciro Santilli's contribution style which is to only answer questions as he needs the subject, or generally important questions that aroused his interest.
2014 Blog post describing his activity: blog.data-miners.com/2014/08/an-achievement-on-stack-overflow.html, key quote:
For a few months, I sporadically answered questions. Then, in the first week of May, my Mom's younger brother passed away. That meant lots of time hanging around family, planning the funeral, and the like. Answering questions on Stack Overflow turned out to be a good way to get away from things. So, I became more intent.
so that suggests his contributions also take a meditative value.
www.data-miners.com/linoff.htm mentions he's an SQL consultant that consulted for several big companies.
LinkedIn profile: www.linkedin.com/in/gordonlinoff/ says he now works at the New York Times.
2021 Reddit thread about him: www.reddit.com/r/programming/comments/puok1h/a_single_person_answered_76k_questions_about_sql/ mentions that by then he had:
answered 76k questions about SQL on StackOverflow. Averaging 22.8 answers per day, every day, for the past 8.6 years.
Hacker News Updated +Created
The most popular programming news sharing forum of the 2010's by far. If your content gets shared there, and it stays on top for a day, the traffic peak will be incredible. Reddit posts are sure to follow.
Basically a programming-only Reddit-lite.
Ciro Santilli had a few of his content shared there as mentioned at the best articles by Ciro Santillis.
High Expectations Asian Father Updated +Created
How to become a good programmer? Updated +Created
Or: how to learn X.
This pops up on Reddit every week.
The right question is: what is the most awesome project I can do to improve the world?
Then, once you decide to try one, if that involves programming, only then learn to program to achieve that goal. And don't stop learning what's needed until you either get the thing done, or decide that it is actually not a good idea, or not possible, or that there is something else more important to be done first.
But if doesn't involve programming, then don't learn to program, and learn whatever you actually need to reach that goal instead.
Having that goal is the only way to be motivated to do something.
This is the essence of backward design.
Luke Dashjr Updated +Created
Accounts:
Author of the prayer side of the Prayer wars.
According to LinkedIn he studied at the Benedictine College in Kansas.
TODO is his real birthname "Luke Dash Jr."?
Apparently he had his coins stolen in January 2023, then worth $3.5m: blog.cryptostars.is/luke-dashjr-an-original-bitcoin-developer-loses-all-his-btc-88421c395ce5p...
www.reddit.com/r/Buttcoin/comments/4936kw/lukejr_is_a_seriously_a_super_crazy_person_quotes/ "Luke-Jr is a seriously a super crazy person quotes gigathread." (2016) on Reddit. Apparently he has some fun views of life.
Magic the gathering's banning of 7 cards due to "racism" (2020) Updated +Created
  • Invoke prejudice: depicts the Ku Klux Klan. Card's title clearly criticizes them "prejudice".
  • Stone-Throwing Devils: not sure about this one: boardgames.stackexchange.com/questions/54341/what-is-offensive-about-the-card-stone-throwing-devils
  • Cleanse: it does not seem to have any reference to black people, image depicts fantastic animals. There are hundreds of cards that talk about black since it is one of the 5 colors of magic.
  • Pradesh Gypsies: does not appear to suggest any bad things about gypsies, on the contrary
  • Jihad: does not appear to suggest any bad things about Islam, on the contrary
  • Imprison: depicts a black slave. Let's pretend it never happened.
  • Crusade: pretend it never happened
Online forums that lock threads after some time Updated +Created
And of course, 4chan just takes that to a whole new level, usually closing on the same day, and then getting deleted within a week. Why would anyone contribute non-illegal content to that king of system?!
Ridiculous, so when new information comes out, we just duplicate all the old comments on a new thread again?
Remember, Ciro Santilli is the Necromancer God.