Polarization refers to the orientation of the oscillations of a wave, particularly in the context of electromagnetic waves, such as light. In simple terms, polarization describes the direction in which the electric field vector of a light wave oscillates. Here are some key points to understand about polarization: 1. **Types of Polarization**: - **Linear Polarization**: The electric field oscillates in a single plane along the direction of wave propagation.
The concept of variable speed of light (VSL) refers to hypotheses suggesting that the speed of light is not a constant value, but can vary under different conditions or in different epochs of the universe. In standard physics, particularly in Einstein's theory of relativity, the speed of light in a vacuum is considered a fundamental constant, approximately 299,792 kilometers per second (about 186,282 miles per second). This constancy is central to many physical theories and calculations.
Light sources are objects or devices that emit light, which can be either visible or other forms of electromagnetic radiation, such as ultraviolet or infrared light. These sources can be categorized into two primary types: 1. **Natural Light Sources**: - **Sun**: The most significant natural light source, providing sunlight that illuminates the Earth. - **Stars**: Other celestial bodies that emit light, although they are generally much dimmer than the Sun.
The "right to light" is a legal concept in property law that grants property owners the right to receive natural light through defined windows or openings in their buildings. This right is typically established through long-term use, usually requiring that the light has been received for a specific period—commonly 20 years—in many jurisdictions. Key points about the right to light include: 1. **Legal Basis**: In many regions, the right to light is recognized under common law or specific statutory provisions.
Viscoelasticity is a property of materials that exhibit both viscous and elastic characteristics when undergoing deformation. This means that these materials can both flow like a fluid (viscous behavior) and deform elastically (return to their original shape) when stress is applied. ### Key Characteristics: 1. **Viscous Behavior**: When a force is applied to a viscous material, it deforms and flows continuously over time.
Carnot's theorem is a fundamental principle in thermodynamics that provides important insights into the efficiency of heat engines. Formulated by the French physicist Sadi Carnot in the early 19th century, the theorem states: 1. **Maximum Efficiency**: No heat engine operating between two heat reservoirs can be more efficient than a Carnot engine operating between the same two reservoirs. The efficiency of a Carnot engine is determined solely by the temperatures of the hot and cold reservoirs.
Jacobi's theorem in geometry, often associated with the work of mathematician Carl Gustav Jacob Jacobi, pertains to the study of the curvature and geometric properties of surfaces. One of the key aspects of Jacobi's theorem relates to the behavior of geodesics on surfaces, particularly in the context of the stability of geodesic flow. In a more specific formulation, Jacobi's theorem can be understood in terms of the Jacobi metric on a given manifold.
A hendecagon, also known as an undecagon, is a polygon with eleven sides and eleven angles. The term comes from the Greek words "hendeca," meaning eleven, and "gonia," meaning angle. In geometry, each interior angle of a regular hendecagon (where all sides and angles are equal) measures approximately 147.27 degrees, and the sum of the interior angles of a hendecagon is 1620 degrees.
Euclidean tilings, or tiling of the Euclidean plane, involve the covering of a flat surface using one or more geometric shapes, called tiles, with no overlaps or gaps. In mathematical terms, they can be described as arrangements of shapes in such a manner that they fill the entire plane without any voids or overlaps.
Dinostratus' theorem is a principle in geometry related to the concept of inscribed polygons. Specifically, the theorem concerns the relation of polygons inscribed within a circle and the calculation of areas. While the specifics of Dinostratus' theorem are not as widely discussed or cited in modern texts, it is often associated with the ancient Greek mathematician Dinostratus, who is known for his work on geometric constructions, particularly in relation to circles.
Polygon is a protocol and framework for building and connecting Ethereum-compatible blockchain networks. It seeks to address some of the scalability issues faced by the Ethereum network by enabling the creation of Layer 2 scaling solutions. Originally known as Matic Network, it rebranded to Polygon in early 2021.
The British Flag Theorem is a geometric theorem that relates to specific points in a rectangular configuration. It states that for any rectangle \( ABCD \) and any point \( P \) in the plane, the sum of the squared distances from point \( P \) to two opposite corners of the rectangle is equal to the sum of the squared distances from \( P \) to the other two opposite corners.
In mathematics and physics, a "root system" refers to a specific structure that arises in the study of Lie algebras, algebraic groups, and other areas such as representation theory and geometry. A root system generally consists of: 1. **Set of Roots**: A root system is a finite set of vectors (called roots) in a Euclidean space that satisfy certain symmetric properties. Each root typically corresponds to some symmetry in a Lie algebra.
The Eilenberg-Moore spectral sequence is a mathematical construct used in the field of algebraic topology and homological algebra. It arises in the context of homotopical algebra, particularly when dealing with fibred categories and the associated homotopy theoretic situations.
Dowker–Thistlethwaite notation is a method used in knot theory to represent knots and links in a compact form. This notation encodes information about a knot's crossings and their order, facilitating the study of knot properties and transformations. In Dowker–Thistlethwaite notation, a knot is represented by a sequence of integers, which are derived from a specific way of traversing the knot diagram.
The Unknotting Problem is a well-known problem in the field of topology, particularly in knot theory, which is a branch of mathematics that studies the properties and classifications of knots. The problem can be stated as follows: **Problem Statement**: Given a knot (a closed loop in three-dimensional space that does not intersect itself), determine whether the knot is equivalent to an "unknotted" loop (a simple, non-intersecting circle).
An ∞-topos is a concept in higher category theory that generalizes the notion of a topos, which originates from category theory and algebraic topology. In classical terms, a topos can be considered as a category that behaves like the category of sheaves on a topological space, possessing certain properties such as limits, colimits, exponentials, and a subobject classifier.
"Hoyle's Official Book of Games" is a compilation of rules and strategies for a variety of card games, board games, and other types of games. It is associated with the Hoyle brand, named after Edmond Hoyle, an 18th-century writer and authority on the rules of card games. The book serves as a comprehensive reference for both casual and serious gamers, providing detailed explanations of game rules, variations, and sometimes strategies to improve play.
Video game designers are professionals who create the concepts, mechanics, and overall vision for video games. Their role encompasses a variety of tasks, and they work collaboratively within a team that may include programmers, artists, sound designers, and writers. Here are some key aspects of what video game designers do: 1. **Game Concept Development**: Designers brainstorm and develop ideas for games, including themes, genres, and target audiences. They may create initial game prototypes or concepts that outline the gameplay experience.
In the context of topology and metric spaces, a **metric space** is a set \( X \) along with a metric \( d \) that defines a distance between any two points in \( X \). A **subspace** of a metric space is essentially a subset of that metric space that inherits the structure of the original space. ### Definition of Metric Space A metric space \( (X, d) \) consists of: - A set \( X \).

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact