Literature by Ciro Santilli 35 Updated +Created
Ciro Santilli used to read books when he was younger (Harry Potter up to the 4th, Lord of the Rings), but once you are reading code, technical articles and news the whole day, you really just want to watch videos of people doing useless things on YouTube to rest, enough text.
Books are slow. No patience. Need faster immediate satisfaction.
Paradoxically Ciro feels like he's becoming a writer of sorts though, one semi independent section/answer/piece of knowledge at a time.
Writing is not just giving out information. It is re-feeling it.
CERN by Ciro Santilli 35 Updated +Created
Sound synthesis technique by Ciro Santilli 35 Updated +Created
Zombie video game by Ciro Santilli 35 Updated +Created
Upside: it is easier to simulate zombies than it is to simulate intelligent humans and make them look convincing.
Downside:
  • if zombies are so dumb, why didn't humans deal with them already? Just build some fucking walls and sleep in isolated rooms in case someone has a heart attack during their sleep! So not as convincing.
  • zombies vioalte the law of conservation of energy. What do they eat when humans run out, since they are so dumb? Previously mentioned at: news.ycombinator.com/item?id=20240895
Cataclysm DDA save scum by Ciro Santilli 35 Updated +Created
Tested as of Cataclysm: Dark Days Ahead 0.E-3-1, seems possible built-in:
  • Disable autosave on settings
  • Quisave (Esc + 9)
  • To restore the save, just close the game window directly before clicking Yes or No on the "Watch the last moments of your life" dialog.
A less risky save scum can be achieved with rsync:
rsync -av ~/.local/share/cataclysm-dda/save/ ~/.local/share/cataclysm-dda/save.bak/
and after you die:
rsync -av ~/.local/share/cataclysm-dda/save.bak/ ~/.local/share/cataclysm-dda/save/
Quantum Field Theory Demystified by David McMahon (2008) by Ciro Santilli 35 Updated +Created
This didn't really deliver. It does start from the basics, but it is often hard to link those basics to more interesting or deeper points. Also like many other Quantum field theory book, it does not seem to contain a single comparison between a theoretical result and an experiment.
Physicists love to talk about that stuff, but no one ever has the guts to explain it into enough detail to show its beauty!!!
Perhaps the wisest thing is to just focus entirely on the part to start with, which is the quantum electrodynamics one, which is the simplest and most useful and historically first one to come around.
Perhaps the best explanation is that if you assume those internal symmetries, then you can systematically make "obvious" educated guesses at the interacting part of the Standard Model Lagrangian, which is the fundamental part of the Standard Model. See e.g.:
One bit underlying reason is: Noether's theorem.
Notably, axelmaas.blogspot.com/2010/08/global-and-local-symmetries.html gives a good overview:
A local symmetry transformation is much more complicated to visualize. Take a rectangular grid of the billiard balls from the last post, say ten times ten. Each ball is spherical symmetric, and thus invariant under a rotation. The system now has a global and a local symmetry. A global symmetry transformation would rotate each ball by the same amount in the same direction, leaving the system unchanged. A local symmetry transformation would rotate each ball about a different amount and around a different axis, still leaving the system to the eye unchanged. The system has also an additional global symmetry. Moving the whole grid to the left or to the right leaves the grid unchanged. However, no such local symmetry exists: Moving only one ball will destroy the grid's structure.
Such global and local symmetries play an important role in physics. The global symmetries are found to be associated with properties of particles, e. g., whether they are matter or antimatter, whether they carry electric charge, and so on. Local symmetries are found to be associated with forces. In fact, all the fundamental forces of nature are associated with very special local symmetries. For example, the weak force is actually associated in a very intricate way with local rotations of a four-dimensional sphere. The reason is that, invisible to the eye, everything charged under the weak force can be characterized by a arrow pointing from the center to the surface of such a four-dimensional sphere. This arrow can be rotated in a certain way and at every individual point, without changing anything which can be measured. It is thus a local symmetry. This will become more clearer over time, as at the moment of first encounter this appears to be very strange indeed.
so it seems that that's why they are so key: local symmetries map to the forces themselves!!!
axelmaas.blogspot.com/2010/09/symmetries-of-standard-model.html then goes over all symmetries of the Standard Model uber quickly, including the global ones.
Worms Armageddon by Ciro Santilli 35 Updated +Created
Video 1.
Holy Hand Grenade demo from Worms Armageddon by kycbkycb (2009)
Source.
Age of Empires II by Ciro Santilli 35 Updated +Created
Video 1.
Parsa's Age of Empires II Cartoons (2021)
Source. The cutest fan art ever!
Age of Empires by Ciro Santilli 35 Updated +Created
Quake (video game) by Ciro Santilli 35 Updated +Created
Shooter game by Ciro Santilli 35 Updated +Created
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Video 1.
Intro to OurBigBook
. Source.
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
    Video 2.
    OurBigBook Web topics demo
    . Source.
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    • to OurBigBook.com to get awesome multi-user features like topics and likes
    • as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact