Computer architecture Updated +Created
The term loosely refers to certain layers of the computer abstraction layers hierarchy, usually high level hardware internals like CPU pipeline, caching and the memory system. Basically exactly what gem5 models.
How computers work? Updated +Created
A computer is a highly layered system, and so you have to decide which layers you are the most interested in studying.
Although the layer are somewhat independent, they also sometimes interact, and when that happens it usually hurts your brain. E.g., if compilers were perfect, no one optimizing software would have to know anything about microarchitecture. But if you want to go hardcore enough, you might have to learn some lower layer.
It must also be said that like in any industry, certain layers are hidden in commercial secrecy mysteries making it harder to actually learn them. In computing, the lower level you go, the more closed source things tend to become.
But as you climb down into the abyss of low level hardcoreness, don't forget that making usefulness is more important than being hardcore: Figure 1. "xkcd 378: Real Programmers".
First, the most important thing you should know about this subject: cirosantilli.com/linux-kernel-module-cheat/should-you-waste-your-life-with-systems-programming
Here's a summary from low-level to high-level:
Figure 1.
xkcd 378: Real Programmers
. Source.
Video 1.
How low can you go video by Ciro Santilli (2017)
Source. In this infamous video Ciro has summarized the computer hierarchy.
Linux Kernel Module Cheat Updated +Created
This is the most important technical tutorial project that Ciro Santilli has done in his life so far as of 2019.
The scope is insane and unprecedented, and goes beyond Linux kernel-land alone, which is where it started.
It ended up eating every system programming content Ciro had previously written! Including:
so that that repo would better be called "System Programming Cheat". But "Linux Kernel Module Cheat" sounds more hardcore ;-)
Other major things that could be added there as well in the future are:
Due to this project, some have considered Ciro to be (archive):
some kind of Linux kernel god.
which made Ciro smile, although "Linux kernel documenter God" would have been more precise.
[    1.451857] input: AT Translated Set 2 keyboard as /devices/platform/i8042/s1│loading @0xffffffffc0000000: ../kernel_modules-1.0//timer.ko
[    1.454310] ledtrig-cpu: registered to indicate activity on CPUs             │(gdb) b lkmc_timer_callback
[    1.455621] usbcore: registered new interface driver usbhid                  │Breakpoint 1 at 0xffffffffc0000000: file /home/ciro/bak/git/linux-kernel-module
[    1.455811] usbhid: USB HID core driver                                      │-cheat/out/x86_64/buildroot/build/kernel_modules-1.0/./timer.c, line 28.
[    1.462044] NET: Registered protocol family 10                               │(gdb) c
[    1.467911] Segment Routing with IPv6                                        │Continuing.
[    1.468407] sit: IPv6, IPv4 and MPLS over IPv4 tunneling driver              │
[    1.470859] NET: Registered protocol family 17                               │Breakpoint 1, lkmc_timer_callback (data=0xffffffffc0002000 <mytimer>)
[    1.472017] 9pnet: Installing 9P2000 support                                 │    at /linux-kernel-module-cheat//out/x86_64/buildroot/build/
[    1.475461] sched_clock: Marking stable (1473574872, 0)->(1554017593, -80442)│kernel_modules-1.0/./timer.c:28
[    1.479419] ALSA device list:                                                │28      {
[    1.479567]   No soundcards found.                                           │(gdb) c
[    1.619187] ata2.00: ATAPI: QEMU DVD-ROM, 2.5+, max UDMA/100                 │Continuing.
[    1.622954] ata2.00: configured for MWDMA2                                   │
[    1.644048] scsi 1:0:0:0: CD-ROM            QEMU     QEMU DVD-ROM     2.5+ P5│Breakpoint 1, lkmc_timer_callback (data=0xffffffffc0002000 <mytimer>)
[    1.741966] tsc: Refined TSC clocksource calibration: 2904.010 MHz           │    at /linux-kernel-module-cheat//out/x86_64/buildroot/build/
[    1.742796] clocksource: tsc: mask: 0xffffffffffffffff max_cycles: 0x29dc0f4s│kernel_modules-1.0/./timer.c:28
[    1.743648] clocksource: Switched to clocksource tsc                         │28      {
[    2.072945] input: ImExPS/2 Generic Explorer Mouse as /devices/platform/i8043│(gdb) bt
[    2.078641] EXT4-fs (vda): couldn't mount as ext3 due to feature incompatibis│#0  lkmc_timer_callback (data=0xffffffffc0002000 <mytimer>)
[    2.080350] EXT4-fs (vda): mounting ext2 file system using the ext4 subsystem│    at /linux-kernel-module-cheat//out/x86_64/buildroot/build/
[    2.088978] EXT4-fs (vda): mounted filesystem without journal. Opts: (null)  │kernel_modules-1.0/./timer.c:28
[    2.089872] VFS: Mounted root (ext2 filesystem) readonly on device 254:0.    │#1  0xffffffff810ab494 in call_timer_fn (timer=0xffffffffc0002000 <mytimer>,
[    2.097168] devtmpfs: mounted                                                │    fn=0xffffffffc0000000 <lkmc_timer_callback>) at kernel/time/timer.c:1326
[    2.126472] Freeing unused kernel memory: 1264K                              │#2  0xffffffff810ab71f in expire_timers (head=<optimized out>,
[    2.126706] Write protecting the kernel read-only data: 16384k               │    base=<optimized out>) at kernel/time/timer.c:1363
[    2.129388] Freeing unused kernel memory: 2024K                              │#3  __run_timers (base=<optimized out>) at kernel/time/timer.c:1666
[    2.139370] Freeing unused kernel memory: 1284K                              │#4  run_timer_softirq (h=<optimized out>) at kernel/time/timer.c:1692
[    2.246231] EXT4-fs (vda): warning: mounting unchecked fs, running e2fsck isd│#5  0xffffffff81a000cc in __do_softirq () at kernel/softirq.c:285
[    2.259574] EXT4-fs (vda): re-mounted. Opts: block_validity,barrier,user_xatr│#6  0xffffffff810577cc in invoke_softirq () at kernel/softirq.c:365
hello S98                                                                       │#7  irq_exit () at kernel/softirq.c:405
                                                                                │#8  0xffffffff818021ba in exiting_irq () at ./arch/x86/include/asm/apic.h:541
Apr 15 23:59:23 login[49]: root login on 'console'                              │#9  smp_apic_timer_interrupt (regs=<optimized out>)
hello /root/.profile                                                            │    at arch/x86/kernel/apic/apic.c:1052
# insmod /timer.ko                                                              │#10 0xffffffff8180190f in apic_timer_interrupt ()
[    6.791945] timer: loading out-of-tree module taints kernel.                 │    at arch/x86/entry/entry_64.S:857
# [    7.821621] 4294894248                                                     │#11 0xffffffff82003df8 in init_thread_union ()
[    8.851385] 4294894504                                                       │#12 0x0000000000000000 in ?? ()
                                                                                │(gdb)
Code 1.
Terminal dump of a LKMC session with two tmux panes with QEMU on left and GDB on right showing a backtrace of the Linux kernel code currently being under QEMU
.
The lower level you go into a computer, the harder it is to observe things Updated +Created
This is a general principle of software/hardware design that Ciro feels holds wide applicability.
The most extreme case of this is of course the integrated circuit itself, in which it is essentially impossible (?) to observe the specific value of some indidual wire at some point.
Somewhat on the other extreme, we have high level programming languages running on top of an operating system: at this point, you can just GDB step debug your program, print the value of any variable/memory location, and fully understand anything that you want. Provided that you manage to easily reach that point of interest.
And for anything in between we have various intermediate levels of complication. The most notable perhaps being developing the operating system itself. At this level, you can't so easily step debug (although techniques do exist). For early boot or bootloaders for example, you might want to use JTAG for example on real hardware.
In parallel to this, there is also another very important pair of closely linked tradeoffs:
  • the lower level at which something is implemented, the faster it runs
  • emulation gives you observability back, at the cost of slower runtime
Emulation also has another potential downside: unless you are very careful at implementing things correctly, your model might not be representative of the real thing. Also, there may be important tradeoffs between how much the model looks like the real thing, and how fast it runs. For example, QEMU's use of binary translation allows it to run orders of magnitude faster than gem5. However, you are unable to make any predictions about system performance with QEMU, since you are not modelling key elements like the cache or CPU pipeline.
Instrumentation is another technique that has can be considered to achieve greater observability.