Check out: OurBigBook.com, the best way to publish your scientific knowledge. It's an open source note taking system that can publish from lightweight markup files in your computer both to a multi-user mind melding dynamic website, or as a static website. It's like Wikipedia + GitHub + Stack Overflow + Obsidian mashed up. Source code: github.com/ourbigbook/ourbigbook.
Sponsor me to work on this project: 100k USD = I quit me job and work on it one year full time. Status: ~144k / 200k USD reached: 1st year locked-in, 2nd year stretch goal open at 200k USD. 1M USD = I retire and do it forever. How to donate: Section "Sponsor Ciro Santilli's work on OurBigBook.com".
I reached 100k USD after a 1000 Monero donation, so I quit my job for 1 year starting 1st June 2024 to solve as many STEM courses as I can from a world leading university to try and kickstart The Higher Education Revolution. If I reach 200k USD, then I'll do it for two years instead. A second year greatly improve chances of success: year one I solve a bunch of courses, year two I come guns blazing with the content and expand further.
Mission: to live in a world where you can learn university-level mathematics, physics, chemistry, biology and engineering from perfect free open source books that anyone can write to get famous. More rationale: Section "OurBigBook.com"
Explaining things is my superpower, e.g. I was top user #39 on Stack Overflow in 2023[ref][ref] and I have a few 1k+ star educational GitHub repositories[ref][ref][ref][ref]. Now I want to bring that level of awesomeness to masters level Mathematics and Physics. But I can't do it alone! So I created OurBigBook.com to allow everyone to work together towards the perfect book of everything.
My life's goal is to bring hardcore university-level STEM open educational content to all ages. Sponsor me at github.com/sponsors/cirosantilli starting from 1$/month so I can work full time on it. Further information: Section "Sponsor Ciro Santilli's work on OurBigBook.com". Achieving what I call "free gifted education" is my Nirvana.
This website is written in OurBigBook Markup, and it is published on both cirosantilli.com (static website) and outbigbook.om/cirosantilli (multi-user OurBigBook Web instance). Its source code is located at: github.com/cirosantilli/cirosantilli.github.io and also at
cirosantilli.com/_dir
and it is licensed under CC BY-SA 4.0 unless otherwise noted.To contact Ciro, see: Section "How to contact Ciro Santilli". He likes to talk with random people of the Internet.
GitHub | Stack Overflow | LinkedIn | YouTube | Twitter | Wikipedia | Zhihu 知乎 | Weibo 微博 | Other accounts
Besides that, I'm also a freedom of speech slacktivist and recreational cyclist. I like Chinese traditional music and classic Brazilian pop. Opinions are my own, but they could be yours too. Tax the rich.
Let's create an educational system with:
- no distinction between university and high school, students just go as fast as they can to what they really want without stupid university entry exams
- fully open source learning material
- on-demand examinations that anyone can easily take without prerequisites
- granular entry selection only for space in specific laboratories or participation in specific novel research projects
I offer:
- online private tutoring for:
- any STEM university course
- passionate younger STEM students (any age) who want to learn university level material and beyond. Can your kid be the next Fields Medalist or Nobel Prize winner? I'm here to help, especially if you are filthy rich! I focus moving students forward as fast as they want on and on producing useful novel tutorials and results
Let your child be my Emile, and me be their Adolfo Amidei, and let's see how far they can go! I will help take your child:and achieve their ambitious STEM goals!- into the best universities
- into the best PhD programs
- educational consulting for institutions looking to improve their STEM courses
- do you know that course or teacher that consistently gets bad reviews every year? I'll work with the teacher to turn the problem around!
- are you looking to create a consistent open educational resources offering to increase your institutions internationally visibility? I can help with that too.
My approach is to:For minors, parents are welcome to join video calls, and all interactions with the student will be recorded and made available to parents.
- propose interesting research projects. The starting point is always deciding the end goal: Section "Backward design"
- learn what is needed to do the project together with the student(s)
- publish any novel results or tutorials/tools produced freely licensed online, and encourage the student to do the same (Section "Let students learn by teaching", digital garden)
I have a proven track of explaining complex concepts in an interesting and useful way. I work for the learner. Teaching statement at: Section "How to teach". Pricing to be discussed. Contact details at: Section "How to contact Ciro Santilli".
I am particularly excited about pointing people to the potential next big things, my top picks these days are:I am also generally interested in:
- 20th century physics, notably AMO and condensed matter
- the history of science, and in particular trying to look at seminal papers of a field
Ciro Santilli's amazing Stack Overflow profile
. Ciro contributes almost exclusively by answering question he Googles into out of his own need, and never by refreshing the newest question of big tags for low hanging fruit! More information at: Section "Ciro Santilli's Stack Overflow contributions".Ciro Santilli's Stack Overflow stats
. Further methodology details at: Figure "Ciro Santilli's Stack Overflow stats".Introduction to the OurBigBook Project
. Source. OurBigBook Web topics demo
. Source. The OurBigBook topic feature allows users to "merge their minds" in a "sort by upvote"-stack overflow-like manner for each subject. This is the killer feature of OurBigBook Web. More information at: docs.ourbigbook.com/ourbigbook-web-topics.OurBigBook dynamic article tree demo
. Source. The OurBigBook dynamic tree feature allows any of your headers to be the toplevel h1
header of a page, while still displaying its descendants. SEO loves this, and it also allows users to always get their content on the correct granularity. More information at: docs.ourbigbook.com/ourbigbook-web-dynamic-article-tree.OurBigBook local editing and publishing demo
. Source. With OurBigBook you can store your content as plaintext files in a Lightweight markup, and then publish that to either OurBigBook.com to get awesome multi-user features, or as a static website where you are in full control. More information at: docs.ourbigbook.com/publish-your-content.Top Down 2D continuous game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)
Source. More information: Section "Ciro's 2D reinforcement learning games". This is Ciro's underwhelming stab at the fundamental question: Can AGI be trained in simulations?. This project could be taken much further.My Bitcoin inscription museum by Ciro Santilli
. Source. Introductory video to Section "Cool data embedded in the Bitcoin blockchain". -------------------------------------
| Force of Will 3 U U |
| --------------------------------- |
| | //////////// | |
| | ////() ()\////\ | |
| | ///_\ (--) \///\ | |
| | ) //// \_____///\\ | |
| | ) \ / / / / | |
| | ) / \ | | / _/ | |
| | ) \ ( ( / / / / \ | |
| | / ) ( ) / ( )/( ) \ | |
| | \(_)/(_)/ /UUUU \ \\\/ | | |
| .---------------------------------. |
| Interrupt |
| ,---------------------------------, |
| | You may pay 1 life and remove a | |
| | blue card in your hand from the | |
| | game instead of paying Force of | |
| | Will's casting cost. Effects | |
| | that prevent or redirect damage | |
| | cannot be used to counter this | |
| | loss of life. | |
| | Counter target spell. | |
| `---------------------------------` |
| l
| Illus. Terese Nelsen |
-------------------------------------
Code 1. .
Artist unknown, uploaded December 2014. Part of Section "Cool data embedded in the Bitcoin blockchain" where Ciro Santilli maintains a curated list of such interesting inscriptions.
This was a small project done by Ciro for artistic purposes that received some attention due to the incredible hype surrounding cryptocurrencies at the time. Ciro Santilli's views on cryptocurrencies are summarized at: Section "Are cryptocurrencies useful?".
YellowRobot.jpg
JPG image fully embedded in the Bitcoin blockchain depicting some kind of cut material art depicting a yellow robot, inscribed on January 29, 2017.
Ciro Santilli found this image and others during his research for Section "Cool data embedded in the Bitcoin blockchain" by searching for image fingerprints on every transaction payload of the blockchain with a script.
The image was uploaded by EMBII, co-creator of the AtomSea & EMBII upload mechanism, which was responsible for a large part of the image inscriptions in the Bitcoin blockchain.
The associated message reads:This is one of Ciro Santilli's favorite AtomSea & EMBII uploads, as it perfectly encapsules the "medium as an art form" approach to blockchain art, where even non-novel works can be recontextualized into something interesting, here depicting an opposition between the ephemeral and the immutable.
Chiharu [EMBII's Japanese wife] and I found this little yellow robot while exploring Chicago. It will be covered by tar or eventually removed but this tribute will remain. N 41.880778 E -87.629210
At twitter.com/EMBII4U/status/1615389973343268871 EMBII announced that he would be giving off shares of that image on Sup!?, a Bitcoin-backed NFT system he was; making. In December 2023, he gave some shares of the robot to Ciro Santilli.
2010 Wayback Machine archive of starwarsweb.net
. This website was used as one of the CIA 2010 covert communication websites, a covert system the CIA used to communicate with its assets. More details at: Section "CIA 2010 covert communication websites".
Ciro Santilli had some naughty OSINT fun finding some of the websites of this defunct network in 2023 after he heard about the 2022 Reuters report on the matter, which for the first time gave away 7 concrete websites out of a claimed 885 total found. As of November 2023, Ciro had found about 350 of them.
2010 Wayback Machine archive of noticiasmusica.net
. This is another website that was used as one of the CIA 2010 covert communication websites. This website is written in Brazilian Portuguese, and therefore suggests that the CIA had assets in Brazil at the time, and thus was spying on a "fellow democracy".
Although Snowden's revelations made it extremely obvious to the world that the USA spies upon everyone outside of the Five Eyes, including fellow democracies, it is rare to have such a direct a concrete proof of it visible live right on the Wayback Machine. Other targeted democracies include France, Germany, Italy and Spain. More details at: USA spying on its own allies.
Diagram of the fundamental theorem on homomorphisms by Ciro Santilli (2020)
Shows the relationship between group homomorphisms and normal subgroups.
Used in the Stack Exchange answer to What is the intuition behind normal subgroups? One of Section "The best articles by Ciro Santilli".
Spacetime diagram illustrating how faster-than-light travel implies time travel by Ciro Santilli (2021)
Used in the Stack Exchange ansewr to Does faster than light travel imply travelling back in time?. One of Section "The best articles by Ciro Santilli".Average insertion time into heaps, binary search tree and hash maps of the C++ standard library by Ciro Santilli (2015)
Source. Used in the Stack Overflow answer to Heap vs Binary Search Tree (BST). One of Section "The best articles by Ciro Santilli".Top view of an open Oxford Nanopore MinION
. Source. This is Ciro Santilli's hand on the Wikipedia article: en.wikipedia.org/wiki/Oxford_Nanopore_Technologies. He put it there after working a bit on Section "How to use an Oxford Nanopore MinION to extract DNA from river water and determine which bacteria live in it" :-) And he would love to document more experiments like that one Section "Videos of all key physics experiments", but opportunities are extremely rare.A quick 2D continuous AI game prototype for reinforcement learning written in Matter.js, you can view it on a separate page at cirosantilli.com/_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport. This is a for-fun-only prototype for Ciro's 2D reinforcement learning games, C++ or maybe Python (for the deep learning ecosystem) seems inevitable for a serious version of such a project. But it is cute how much you can do with a few lines of Matter.js!
HTML snippet:
<iframe src="_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport" width="1000" height="850"></iframe>
Prototype: github.com/cirosantilli/Urho3D-cheat
Prior art research: github.com/cirosantilli/awesome-reinforcement-learning-games
Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)
Source. Source code at: github.com/cirosantilli/Urho3D-cheat.Screenshot of the basketball stage of Ciro's 2D continuous game
. Source code at: github.com/cirosantilli/rl-game-2d-grid. Big kudos to game-icons.net for the sprites.Less good discrete prototype: github.com/cirosantilli/rl-game-2d-grid YouTube demo: Video 1. "Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)".
Top Down 2D Discrete Tile Based Game with C++ SDL and Boost R-Tree for Reinforcement Learning by Ciro Santilli (2017)
Source. The goal of this project is to reach artificial general intelligence.
A few initiatives have created reasonable sets of robotics-like games for the purposes of AI development, most notably: OpenAI and DeepMind.
However, all projects so far have only created sets of unrelated games, or worse: focused on closed games designed for humans!
What is really needed is to create a single cohesive game world, designed specifically for this purpose, and with a very large number of game mechanics.
Notably, by "game mechanic" is meant "a magic aspect of the game world, which cannot be explained by object's location and inertia alone" in order to test the the missing link between continuous and discrete AI.
Much in the spirit of gvgai, we have to do the following loop:
- create an initial game that a human can solve
- find an AI that beats it well
- study the AI, and add a new mechanic that breaks the AI, but does not break a human!
The question then becomes: do we have enough computational power to simulation a game worlds that is analogous enough to the real world, so that our AI algorithms will also apply to the real world?
To reduce computation requirements, it is better to focus on a 2D world at first. Such world with the right mechanics can break any AI, while still being faster to simulate than a 3D world.
The initial prototype uses the Urho3D open source game engine, and that is a reasonable project, but a raw Simple DirectMedia Layer + Box2D + OpenGL solution from scratch would be faster to develop for this use case, since Urho3D has a lot of human-gaming features that are not needed, and because 2019 Urho3D lead developers disagree with the China censored keyword attack.
Simulations such as these can be viewed as a form of synthetic data generation procedure, where the goal is to use computer worlds to reduce the costs of experiments and to improve reproducibility.
Ciro has always had a feeling that AI research in the 2020's is too unambitious. How many teams are actually aiming for AGI? When he then read Superintelligence by Nick Bostrom (2014) it said the same. AGI research has become a taboo in the early 21st century.
Related projects:
- github.com/deepmind/lab2d: 2D gridworld games, C++ with Lua bindings
Related ideas:
- www.youtube.com/watch?v=MHFrhIAj0ME?t=4183 Can't get you out of my head by Adam Curtis (2021) Part 1: Bloodshed on Wolf Mountain :)
- www.youtube.com/watch?v=EUjc1WuyPT8 AI alignment: Why It's Hard, and Where to Start by Eliezer Yudkowsky (2016)
Bibliograpy:
- agents.inf.ed.ac.uk/blog/multiagent-learning-environments/ Multi-Agent Learning Environments (2021) by Lukas Schäfer from the Autonomous agents research group of the University of Edinburgh. One of their games actually uses apples as visual represntation of rewards, exactly like Ciro's game. So funny. They also have a 2d continuous game: agents.inf.ed.ac.uk/blog/multiagent-learning-environments/#mpe
- humanoid robot simulation
- Section "AI training game"
- Section "Software-based artificial life"
DeepMind Has A Superhuman Level Quake 3 AI Team by Two Minute Papers (2018)
Source. Commentary of DeepMind's 2019 Capture the Flag paper. DeepMind does some similar simulations to what Ciro wants, but TODO do they publish source code for all of them? If not Ciro calls bullshit on non-reproducible research. Does this repo contain everything?OpenAI Plays Hide and Seek... and Breaks The Game! by Two Minute Papers (2019)
Source. Commentary of OpenAi's 2019 hide and seek paper. OpenAI does some similar simulations to what Ciro wants, but TODO do they publish source code for all of them? If not Ciro calls bullshit on non-reproducible research, and even worse due to the fake "Open" in the name. Does this repo contain everything?