Check out: OurBigBook.com, the best way to publish your scientific knowledge. It's an open source note taking system that can publish from lightweight markup files in your computer both to a multi-user mind melding dynamic website, or as a static website. It's like Wikipedia + GitHub + Stack Overflow + Obsidian mashed up. Source code: github.com/ourbigbook/ourbigbook.
Sponsor me to work on this project: 100k USD = I quit me job and work on it one year full time. Status: ~144k / 200k USD reached: 1st year locked-in, 2nd year stretch goal open at 200k USD. 1M USD = I retire and do it forever. How to donate: Section "Sponsor Ciro Santilli's work on OurBigBook.com".
I reached 100k USD after a 1000 Monero donation, so I quit my job for 1 year starting 1st June 2024 to solve as many STEM courses as I can from a world leading university to try and kickstart The Higher Education Revolution. If I reach 200k USD, then I'll do it for two years instead. A second year greatly improve chances of success: year one I solve a bunch of courses, year two I come guns blazing with the content and expand further.
Mission: to live in a world where you can learn university-level mathematics, physics, chemistry, biology and engineering from perfect free open source books that anyone can write to get famous. More rationale: Section "OurBigBook.com"
Explaining things is my superpower, e.g. I was top user #39 on Stack Overflow in 2023[ref][ref] and I have a few 1k+ star educational GitHub repositories[ref][ref][ref][ref]. Now I want to bring that level of awesomeness to masters level Mathematics and Physics. But I can't do it alone! So I created OurBigBook.com to allow everyone to work together towards the perfect book of everything.
My life's goal is to bring hardcore university-level STEM open educational content to all ages. Sponsor me at github.com/sponsors/cirosantilli starting from 1$/month so I can work full time on it. Further information: Section "Sponsor Ciro Santilli's work on OurBigBook.com". Achieving what I call "free gifted education" is my Nirvana.
This website is written in OurBigBook Markup, and it is published on both cirosantilli.com (static website) and outbigbook.om/cirosantilli (multi-user OurBigBook Web instance). Its source code is located at: github.com/cirosantilli/cirosantilli.github.io and also at
cirosantilli.com/_dir
and it is licensed under CC BY-SA 4.0 unless otherwise noted.To contact Ciro, see: Section "How to contact Ciro Santilli". He likes to talk with random people of the Internet.
GitHub | Stack Overflow | LinkedIn | YouTube | Twitter | Wikipedia | Zhihu 知乎 | Weibo 微博 | Other accounts
Besides that, I'm also a freedom of speech slacktivist and recreational cyclist. I like Chinese traditional music and classic Brazilian pop. Opinions are my own, but they could be yours too. Tax the rich.
Let's create an educational system with:
- no distinction between university and high school, students just go as fast as they can to what they really want without stupid university entry exams
- fully open source learning material
- on-demand examinations that anyone can easily take without prerequisites
- granular entry selection only for space in specific laboratories or participation in specific novel research projects
I offer:
- online private tutoring for:
- any STEM university course
- passionate younger STEM students (any age) who want to learn university level material and beyond. Can your kid be the next Fields Medalist or Nobel Prize winner? I'm here to help, especially if you are filthy rich! I focus moving students forward as fast as they want on and on producing useful novel tutorials and results
Let your child be my Emile, and me be their Adolfo Amidei, and let's see how far they can go! I will help take your child:and achieve their ambitious STEM goals!- into the best universities
- into the best PhD programs
- educational consulting for institutions looking to improve their STEM courses
- do you know that course or teacher that consistently gets bad reviews every year? I'll work with the teacher to turn the problem around!
- are you looking to create a consistent open educational resources offering to increase your institutions internationally visibility? I can help with that too.
My approach is to:For minors, parents are welcome to join video calls, and all interactions with the student will be recorded and made available to parents.
- propose interesting research projects. The starting point is always deciding the end goal: Section "Backward design"
- learn what is needed to do the project together with the student(s)
- publish any novel results or tutorials/tools produced freely licensed online, and encourage the student to do the same (Section "Let students learn by teaching", digital garden)
I have a proven track of explaining complex concepts in an interesting and useful way. I work for the learner. Teaching statement at: Section "How to teach". Pricing to be discussed. Contact details at: Section "How to contact Ciro Santilli".
I am particularly excited about pointing people to the potential next big things, my top picks these days are:I am also generally interested in:
- 20th century physics, notably AMO and condensed matter
- the history of science, and in particular trying to look at seminal papers of a field
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| Force of Will 3 U U |
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| | ) \ / / / / | |
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| | ) \ ( ( / / / / \ | |
| | / ) ( ) / ( )/( ) \ | |
| | \(_)/(_)/ /UUUU \ \\\/ | | |
| .---------------------------------. |
| Interrupt |
| ,---------------------------------, |
| | You may pay 1 life and remove a | |
| | blue card in your hand from the | |
| | game instead of paying Force of | |
| | Will's casting cost. Effects | |
| | that prevent or redirect damage | |
| | cannot be used to counter this | |
| | loss of life. | |
| | Counter target spell. | |
| `---------------------------------` |
| l
| Illus. Terese Nelsen |
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A quick 2D continuous AI game prototype for reinforcement learning written in Matter.js, you can view it on a separate page at cirosantilli.com/_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport. This is a for-fun-only prototype for Ciro's 2D reinforcement learning games, C++ or maybe Python (for the deep learning ecosystem) seems inevitable for a serious version of such a project. But it is cute how much you can do with a few lines of Matter.js!
HTML snippet:
<iframe src="_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport" width="1000" height="850"></iframe>
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.
Bibliography:
Given enough computational power per dollar, AGI is inevitable, but it is not sure certain ever happen given the end of end of Moore's Law.
Alternatively, it could also be achieved genetically modified biological brains + brain in a vat.
Imagine a brain the size of a building, perfectly engineered to solve certain engineering problems, and giving hints to human operators + taking feedback from cameras and audio attached to the operators.
This likely implies transhumanism, and mind uploading.
Ciro Santilli joined the silicon industry at one point to help increase our computational capacity and reach AGI.
Ciro believes that the easiest route to full AI, if any, could involve Ciro's 2D reinforcement learning games.
Or is real word data necessary, e.g. with robots?
Fundamental question related to Ciro's 2D reinforcement learning games.
Bibliography:
- youtu.be/i0UyKsAEaNI?t=120 How to Build AGI? Ilya Sutskever interview by Lex Fridman (2020)
Ciro Santilli considered this as the basis for Ciro's 2D reinforcement learning games, but ultimately decided it was a bit too messy. Nice overall though.
github.com/deepmind/lab/tree/master/game_scripts/levels/contributed/dmlab30 has some good games with video demos on YouTube, though for some weird reason they are unlistd.
TODO get one of the games running. Instructions: github.com/deepmind/lab/blob/master/docs/users/build.md. This may helpgithub.com/deepmind/lab/issues/242: "Complete installation script for Ubuntu 20.04".
It is interesting how much overlap some of those have with Ciro's 2D reinforcement learning games
The games are 3D, but most of them are purely flat, and the 3D is just a waste of resources.
This is a good project. Limited scope to 2D card-like games, but very good within that scope.
Ciro Santilli used it for the 2D version of his Ciro's 2D reinforcement learning games.
www.gvgai.net (dead as of 2023)
The project kind of died circa 2020 it seems, a shame. Likely they funding ran out. The domain is dead as of 2023, last archive from 2022: web.archive.org/web/20220331022932/http://gvgai.net/. Marks as funded by DeepMind. Researchers really should use university/GitHub domain names!
Similar goals to Ciro's 2D reinforcement learning games, but they were focusing mostly on discrete games.
They have some source at: github.com/GAIGResearch/GVGAI TODO review
A published book at: gaigresearch.github.io/gvgaibook/
From QMUL Game AI Research Group:From other universities:TODO check:
- Simon M. Lucas: gaigresearch.github.io/members/Simon-Lucas, principal investigator
- Diego Perez Liebana www.linkedin.com/in/diegoperezliebana/
- Raluca D. Gaina: www.linkedin.com/in/raluca-gaina-347518114/ from Queen Mary
- Ahmed Khalifa
- Jialin Liu
Ciro Santilli feels it is not for his generation though, and that is one of the philosophical things that saddens him the most in this world.
On the other hand, Ciro's playing with the Linux kernel and other complex software which no single human can every fully understand cheer him up a bit. But still, the high level view, that we can have...
For now, Ciro's 2D reinforcement learning games.
The main reason Ciro Santilli never touched it is that it feels that every public data set has already been fully mined or has already had the most interesting algorithms developed for it, so you can't do much outside of big companies.
This is why Ciro started Ciro's 2D reinforcement learning games to generate synthetic data and thus reduce the cost of data.
The other reason is that it is ugly.
An IBM made/pushed term, but that matches Ciro Santilli's general view of how we should move forward AGI.
Ciro's motivation/push for this can be seen e.g. at: Ciro's 2D reinforcement learning games.
Likely the best JavaScript 2D game engine as of 2023.Uses Matter.js as a physics engine if enabled. There's also an alternative (in-house?) "arcade" engine: photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html but it appears to be simpler/less robust (but also possibly faster).
TODO any 2D first person examples a bit like Ciro's 2D reinforcement learning games?
The examples are present under:but note that that repo is huge, about 4.5 GiB on local disk, as is has tons of assets.
git clone https://github.com/photonstorm/phaser3-examples
The demos also include a Monaco-editor based sandbox mode where you can edit code directly on the web and see the game update which is a really sweet addition.
Future self, answer these.
10 years:
- 2017-2027: did self-driving cars become big?
- 2017-2027: did virtual reality become big?
20 years
- 2018-2038: are companies offering free full genome decoding just to get your genomic data and sell it to pharma companies?Someone like Ciro then creates an open source genomic database funded by health organizations that publishes genomes + phenotypes anonymously. Genome to phenotype analytics go crazy big.
40 years:
- 2017-2057: was human level AI reached (by non-bio devices :-)), even if very slow?
- 2017-2057: did China become democratic?
- 2018-2058: did impressive brain-computer interfaces show up?
A non-tool-assisted speedrun.
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Ciro Santilli has felt that perhaps what is missing in 2020's AGI research is:
- the interface between:The key question is somewhat how to extract symbols out of the space-time continuous experiences.
- the continuous/noisy level (now well developed under artificial neural network techniques of the 2010's)
- and symbolic AI level AI
- more specialized accelerators that somehow interface with more generic artificial neural networks. Notably some kind of speialized processing of spacial elements is obviously hardcoded into the brain, see e.g. Section "Grid cell"
Forcing these boundaries to be tested was one of the main design goals of Ciro's 2D reinforcement learning games.
In those games, for example:Therefore, those continuous objects would also have "magic" effects that could not be explained by "simple" "what is touching what" ideas.
- when you press a button here, a door opens somewhere far away
- when you touch certain types of objects, a chemical reaction may happen, but not other types of objects
Bibliography:
Unconditional basic income is Ciro Santilli's ultimate non-transhumanist technological dream: to reach a state of technological advancement and distribution of resources so high that everyone gets money for doing nothing, enough for:
- basic survival needs: food, housing, clothes, hygiene, etc.
- two children to keep the world going. Or immortality tech, but is harder and borderline transhumanist :-)
- high speed computer and Internet
Once a person has that, they can "learn, teach" and create whatever they want. Or play video games all day long if they wish.
Ciro Santilli will not live to see this, and is content with helping it happen faster by increasing the efficiency of the world as. And having at least two well educated kids to carry on the project after he dies :-)
Technologies which would help a lot towards unconditional basic income, and might be strictly required required are:
- artificial general intelligence
- affordable humanoid robots with human-like energy efficiency and power-to-weight ratio.This is even less likely than AGI due to the end of silicon Moore's Law and at the start of the Genome's Moore's law: information doubles, small sizes halve, but macroscopic mechanical artifacts stay the same.brain-computer interfaces are pretty certain to happen however after Ciro Santilli dies.
So in the worst case we can just grow brainless bodies and replace the cavity hole with a computer that controls the body, possibly with high level decisions coming from a remote building-sized genetically engineered biological AGI brain.
Of course, it is all about costs. A human costs about 130k 2010 USD/year. So how cheap can we make the AGI / robot human equivalent / year for a given task?
AGI + humanoid robots likely implies AI takeover though. It would then come down to human loving bots vs human hating bots fighting it out. It will be both terrifying and fun to watch.
AGI alone would be very dangerous, in case it can get control of our nuclear arsenals through software zero days or social engineering. Although some claim that is unlikely.
Humanity's best bet to achieve silicon AGI today is to work on: Ciro's 2D reinforcement learning games.
By Charles Bukowski mentioned e.g. at tatyanany.medium.com/slavery-was-never-abolished-it-was-only-extended-to-include-all-the-colors-6ca21d586e7e:
Slavery was never abolished, it was only extended to include all the colors.
Bibliography:
- www.youtube.com/watch?v=bldeaDRWJYcLecture 24: Unemployment, Re-employment & Income Security by Ian Shapiro (2019)
When the École Polytechnique mathematics department didn't let Ciro Santilli do his internship of choice due to grades Updated 2024-12-15 +Created 1970-01-01
This was one of the only bad experience Ciro had at Polytechnique, besides the inevitable fear of not graduating.
Ciro wanted to do a robotics internship in Germany, linked to his interests in artificial general intelligence, see also: Section "Ciro's 2D reinforcement learning games".
But the head of the applied mathematics department Polytechnique prevented him from going because Ciro didn't have the necessary grades, even though the Germans had already agreed to it: he had a C, but he needed a B. As mentioned at École Polytechnique, most Brazilians had crappy grades due to their Polytechnique-incompatible background.
This was done because in the past students with bad grades had abandoned their internships halfway and given foreigners a bad impression of Polytechnique.
It is impossible to say if the head of department really agreed with this bullshit policy, or if it was something beyond his powers and he hid his true opinion, but it felt like the agreed.
What an extremely limited view!!!
To leave the worse, the worse. To assume that grades mean anything!
And thus Ciro had to choose a last moment internship that he hated, rather than becoming the greatest roboticist that ever lived, and did terribly at it.
At least on the other hand Ciro learnt Python instead of working at the internship, and became the greatest programming tutorial writer that ever lived. Maybe.