Speed of light experiment Updated 2025-07-16
Video 1.
Replicating the Fizeau Apparatus by AlphaPhoenix (2018)
Source. Modern reconstruction with a laser and digital camera.
Video 2.
Visualizing video at the speed of light - one trillion frames per second by MIT (2011)
Source. Fast cameras. OK, this takes it to the next level.
The only thing that matters is that students aim towards the goals described at explain how to make money with the lesson.
Any "homework for which the student cannot use existing resources available online" is a waste of time.
The ideal way to go about it is to reach some intermediate milestone, and then document it. You don't have to do the hole thing! Just go until your patience with it runs out. But while you are doing it, go as deep and wide as you possibly can, without mercy.
The Moonshots in Education project also has a fantastic related quote:
Real World Work. Students must produce learning projects with real world applications and an authentic audience.
People will be more interested if they see how the stuff they are learning is useful.
Useful 99% of the time means you can make money with it.
Achieving novel results for science, or charitable goals (e.g. creating novel tutorials) are also equaly valid. Note that those also imply you being able to make a living out of something, just that you will be getting donations and not become infinitey rich. and that is fine.
Projects don't need of course to reach the level of novel result. But they must at least aim at moving towards that.
This is one of the greatest challenges of education, since a huge part of the useful information is locked under enterprise or military secrecy, or even open academic incomprehensibility, making it nearly to impossible for the front-line educators to actually find and teach real use cases.
Grouping by age as done in traditional education as of 2020 is useless.
Rather, we should group students by subject of interest; e.g. natural sciences, social sciences, a sport, etc., just like in any working adult organization!
This way, younger students can actually actively learn from and collaborate with older students about, see notably Jacques Monod's you can learn more from older students than from faculty.
This becomes even more natural when you try to give students must have a flexible choice of what to learn.
This age distinction should be abolished at all stages of the system, not only within K-12, but also across K-12, undergraduate education and postgraduate education.
This idea is part of the ideal that the learning environment should be more like a dojo environment (AKA peer tutoring, see also dojo learning model), rather than an amorphous checkbox ticking exercise in bureaucracy so that "everyone is educated".
Perhaps, even more importantly, is that we should put much more emphasis on grouping students with other students online, where we can select similar interest amongst the entire population and not just on a per-local-neighbourhood basis.
Don't set goals for your students.
Ask students what they want to do, and help them achieve that goal.
If they don't know what to do, give suggestions of interesting things they could do.
Once they have a goal, just help them learn everything that is needed to achieve that goal
If they don't have a goal, any attempt to learn is a total and complete waste of time.
This is because the universe of potentially useful things that can be learnt is infinite, and no human can ever learn everything.
The only solution, is to try and learn only what seems necessary to reach your goal, and just try to reach your goal instead.
This approach is called backward design.
"Graduating" and "getting a diploma" are not valid goals, because they are useless. A goal has to be either an amazing specific technological or artistic development.
23andMe Updated 2025-07-16
3D AI game Updated 2025-07-16
Video 1.
Nvidia's little fighter character (2023)
. Source.
Just make it very clear what you've tried, what you observed, and what you don't understand if anything at all.
This will already open up room for others to come and expand on your attempt, and you are more likely to learn the answers to your questions as they do.
And there's a good chance someone who knows more than you will come along and correct or teach you something new about the subject. For example, this has happened countless times to Ciro Santilli when doing Ciro Santilli's Stack Overflow contributions.
Perfect is the enemy of good.
Examples of famous fails:
How to teach / Showcase student work Updated 2025-07-16
The thing about projects is that they are illiquid: it is not easy to immediately compare them.
And that is the whole point.
The outcome of that however is that you have to learn how to explain what you've achieved to others and why it is awesome.
Just like in the real world.
You have to create portfolio, and do some public relations.
When you do get face to face time with students, don't teach a large group.
Everything you want to teach is already online.
The only goal of meeting students is talking to them individually or in small groups to:
  • understand what they feel
  • transmit your passion for the subject
and letting them do the same amongst themselves.
If you talk to a large group, you will only reach / understand a very small percentage of the group, so your time is wasted.
It is better to deeply understand what 25% of the students feel and adapt the course material, than to talk to everyone at once, and have only 5% understand anything.
Coming out Updated 2025-07-16
Company Updated 2025-07-16
Text materials are generally superior to video because they:
  • are faster to create and edit
  • uses less disk space and network bandwidth
  • is easier to search: Ctrl + F on the browser and off you go. And then grep if you have superpowers.
Only produce video material if:
Never create videos of people just speaking hardcore content for long amounts of time.
If you have to use videos, make them as short as possible, and index them with a textual table of contents.
Also consider using sequences of images or GIFs instead of videos, since those are cheaper.
Figure 1.
Textbooks Y U NO HAVE CTRL-F meme
. Source. Same applies to videos.
555 timer IC Updated 2025-07-16

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